PENGEMBANGAN PERMAINAN MULTIMEDIA SEBAGAI SARANA BERMAIN DAN MENGENALKAN KONSEP BILANGAN UNTUK ANAK KELOMPOK A DI TAMAN KANAK KANAK
Abstract
Berkembangnya permainan berbasis elektronik untuk mengembangkan aspek perkembangan
anak semakin pesat. Beraneka jenis permainan yang dapat ditemukan dipasar belum
mengembangkan aspek tertentu, permainan tersebut belum sesuai dapat memfasilitasi bermain
sambil belajar anak pada lingkungan pendidikan informal. Penelitian ini menghasilkan sebuah
permainan berbentuk multimedia yang menyesuaikan bentuk permainan dengan konsep bermain
di PAUD dimulai berdoa dan diikuti kegiatan lainya seperti fisik motorik, kognitif, sosial emosional,
dan seni. Fokus penelitian pada aspek perkembangan kognitif yakni pemahaman kemampuan
berhitung anak. Pengembangan permainan mengikuti prosedur Research and development
yakni menggunakan model pengembangan dari leshin. Adapun prosedur pengembangan dari
Leshin dimulai dari proses analyzing need, selecting and sequence test, developing lessons,
evaluating the instruction. Hasil penilaian produk dari tiga ahli materi menunjukkan nilai ratarata
83 % dapat dikatakan konsep permainan sesuai dengan konsep pembelajaran. Sedangkan
hasil penilaian dari 3 ahli media menunjukkan nilai rata-rata 80% dapat dikatakan bahwa teknik
bermain sudah sesuai dengan usia.
The development of electronic-based games to develop aspects of child development is
increasingly rapid. Various types of games can be found in the market and used to develop
certain sapek, but in reality the game has not adjusted to the concept of learning in formal and
non-formal PAUD education. This research produced a multimedia game that adjusted the form
of the game with the concept of playing in PAUD starting with prayer and other activities such as
physical, cognitive, social emotional, and art. The focus of research on aspects of cognitive
development is understanding children’s numeracy skills. Game development follows the
Research and development procedure, which uses a development model from Leshin. The
development procedure of Leshin starts from the process of analyzing need, selecting and
sequence test, developing lessons, evaluating the instruction. The results of the product
assessment from three material experts show that the average value of 83% can be said to be a
game concept in accordance with the concept of learning. While the results of the assessment of
3 media experts showed an average value of 80%, it could be said that the playing technique was
in accordance with age.
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DOI: http://dx.doi.org/10.33578/jpsbe.v8i1.7373
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